Characterization


Often times, when I look back on other's projects, I tend to wonder something: Where is the characterization?

People tend to have characters that are just 'there', with no real story behind why it is they are doing these things. Saving the world is risqué business so the people doing the saving need to have some motivation. Right?

So here is a group of people who I started writing for and the story kinda grew and took off. These characters were witty, (at least for me), shown strong emotions at times and were also pretty smart. 

Of course you have the leader, Lance, whom like most knights are usually very boring. He's usually the one moving the story along, but there comes times when even he s susceptible to Melanie's funny comments or Diane's emotional outbursts. And he has his own demons, which if you play the demo, you'll sorta start seeing for yourself.

And then there's Thomas. I won't even get into him, but this demo really is his starting point in this crazy world. 

So, you might see why the cutscenes in this game may be a little bit long, but I think packed with story. And having story in an RPG is probably the most essential thing. 

 

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